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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | mr Geometry Shader Object v1.01 21.9 KB |
R2015 R2016 | Object |
Compiled / Description | |||
31.03.2014 This plugin is needed if you want to use mental ray geometry shaders in Max. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | mr Geometry Shader Object v1.01 271 KB |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 | Object |
Compiled / Description | |||
09.04.2014 This plugin is needed if you want to use mental ray geometry shaders in Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 17.7 KB |
R2020 R2021 | Miscellaneous |
Compiled / Description | |||
10.03.2019 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 17.6 KB |
R2019 | Miscellaneous |
Compiled / Description | |||
10.03.2018 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 17.6 KB |
R2022 | Miscellaneous |
Compiled / Description | |||
29.01.2022 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 17.6 KB |
R2018 | Miscellaneous |
Compiled / Description | |||
22.07.2017 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 155 KB |
R9 R2008 R2009 R2010 R2011 R2012 | Miscellaneous |
Compiled / Description | |||
10.07.2011 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 17.7 KB |
R2017 | Miscellaneous |
Compiled / Description | |||
16.05.2016 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 18.4 KB |
R2015 R2016 | Miscellaneous |
Compiled / Description | |||
04.03.2014 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 17.9 KB |
R2024 | Miscellaneous |
Compiled / Description | |||
28.05.2023 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 17.2 KB |
R2023 | Miscellaneous |
Compiled / Description | |||
30.03.2022 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | RGB Matte v1.0 31.8 KB |
R2013 R2014 | Miscellaneous |
Compiled / Description | |||
19.04.2012 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.2 116 KB |
R2010 R2011 | Material |
Compiled / Description | |||
11.02.2010 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.2 139 KB |
R9 R2008 R2009 | Material |
Compiled / Description | |||
11.02.2010 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.2 81.8 KB |
R2017 | Material |
Compiled / Description | |||
16.05.2016 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.2 81 KB |
R2015 R2016 | Material |
Compiled / Description | |||
05.03.2014 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.2 117 KB |
R2012 | Material |
Compiled / Description | |||
31.03.2011 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.2 116 KB |
R2013 R2014 | Material |
Compiled / Description | |||
19.04.2012 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.3 13.8 KB |
R2020 R2021 | Material |
Compiled / Description | |||
17.02.2019 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and previous versions had mental ray support, which has been stripped out for Max 2019. |
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Author / WWW | Name / Download | Max Versions | Plugin Type |
David Baker | SolidColor2 v1.3 13.7 KB |
R2019 | Material |
Compiled / Description | |||
10.03.2018 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and previous versions had mental ray support, which has been stripped out for Max 2019. |